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Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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This is the complete list of members for STouchRegion, including all inherited members.
| AbsoluteCenter | SVirtualControl | protected |
| AddChild(TSharedPtr< SVirtualControl > Other) | SVirtualControl | |
| AddNewLayer(const FVisualLayer &VisualLayer) | SVirtualControl | |
| AlignBoxIntoScreen(FVector2D &Position, const FVector2D &Size, const FVector2D &ScreenSize) | SVirtualControl | protected |
| ApplyModification() | SVirtualControl | |
| bAutoPositioning | SVirtualControl | protected |
| bBlockInput | SVirtualControl | protected |
| bIsPressed | SVirtualControl | protected |
| bRefreshPosition | SVirtualControl | protected |
| bSupportMultitouch | SVirtualControl | protected |
| bUseLandscapePosition | SVirtualControl | protected |
| CalculateCorrectedValues(const FVector2D &Center, const FVector2D Offset, const FGeometry &AllottedGeometry, const float InScaleFactor) | SVirtualControl | protectedvirtual |
| CanvasSlot | SVirtualControl | protected |
| CapturePointerIndex | SVirtualControl | protected |
| CircleHitMaxLength | SVirtualControl | protected |
| ComputeDesiredSize(float LayoutScaleMultiplier) const override | STouchRegion | virtual |
| Construct(const FArguments &InArgs) | STouchRegion | |
| ContainPointerIndex(int32 PointerIndex) | SVirtualControl | |
| CorrectedCenter | SVirtualControl | protected |
| CorrectedInteractionRadiusSize | SVirtualControl | protected |
| CorrectedInteractionSize | SVirtualControl | protected |
| CorrectedOffset | SVirtualControl | protected |
| CorrectedVisualSize | SVirtualControl | protected |
| CurrentScaleFactor | SVirtualControl | protected |
| CurrentTime | SVirtualControl | protected |
| DebugOpacity | SVirtualControl | protected |
| DeltaTime | SVirtualControl | protected |
| DrawDebug | SVirtualControl | protected |
| DrawLayer(const FVisualLayer &InLayer, const FVector2D InSize, const FVector2D InBrushSize, float Angle, const FVector2D InOffset, const FGeometry &AllottedGeometry, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle) const | SVirtualControl | virtual |
| ElapsedTime | SVirtualControl | protected |
| FlushPressedKey() | SVirtualControl | virtual |
| GetControlName() const | SVirtualControl | inline |
| GetControlType() const | SVirtualControl | inline |
| GetData() const | SVirtualControl | inline |
| GetDataRef() | SVirtualControl | inline |
| GetEnhancedInputSubsystem() | SVirtualControl | |
| GetLayerDynamicMaterialInstance(const FName LayerName, UObject *InOuter) | SVirtualControl | |
| GetLinkedVirtualControls() | SVirtualControl | inline |
| GetLocalPlayer() const | SVirtualControl | inline |
| GetSettings() | SVirtualControl | protected |
| GetVirtualInputEventInstances() | SVirtualControl | inline |
| HandleOnOrientationChanged(const bool bOrientToLandscape) | SVirtualControl | |
| InjectInput(const UInputAction *Action, FInputActionValue RawValue) | SVirtualControl | |
| InsertNewLayer(const FVisualLayer &VisualLayer, const int32 Index) | SVirtualControl | |
| IsChild() const | SVirtualControl | inline |
| IsInside(const FVector2D FingerPosition) | SVirtualControl | virtual |
| IsParent() const | SVirtualControl | inline |
| LastElapsedTime | SVirtualControl | protected |
| MultitouchDetected() const | SVirtualControl | inlineprotected |
| OnMove(const FGeometry &MyGeometry, const FPointerEvent &Event) override | STouchRegion | virtual |
| OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const override | STouchRegion | virtual |
| OnPress(const FGeometry &MyGeometry, const FPointerEvent &Event) override | STouchRegion | virtual |
| OnRelease(const FGeometry &MyGeometry, const FPointerEvent &Event) override | STouchRegion | virtual |
| OnTick(const FGeometry &MyGeometry, const float InScaleFactor, const double InCurrentTime, const float InDeltaTime, const bool InForceUpdate, const bool OrientToLandscape) override | STouchRegion | virtual |
| ParentOffset | SVirtualControl | protected |
| ParentWidget | SVirtualControl | protected |
| PreDestroy() | SVirtualControl | |
| PreviousScaleFactor | SVirtualControl | protected |
| Recenter(const FVector2D DesiredPosition) | SVirtualControl | protectedvirtual |
| RecenterChild(const FVector2D ParentPosition) | SVirtualControl | protectedvirtual |
| RefreshChild(const FGeometry &MyGeometry, const FVector2D ParentCenter, const float InScaleFactor) | SVirtualControl | protectedvirtual |
| RefreshPosition() | SVirtualControl | inlinevirtual |
| RemoveChild(TSharedPtr< SVirtualControl > ChildToRemove) | SVirtualControl | |
| RemoveLayer(const FName LayerName) | SVirtualControl | |
| RemoveLayerByIndex(const int32 LayerIndex) | SVirtualControl | |
| Reset() | SVirtualControl | |
| ResetChild(const FVector2D ParentPosition) | SVirtualControl | |
| ResolveRelativePosition(FVector2D &Position, const FVector2D RelativeTo) | SVirtualControl | protected |
| ScaleFactor | SVirtualControl | protected |
| SetCanvasSlot(SConstraintCanvas::FSlot *NewSlot) | SVirtualControl | inline |
| SetEnableInput(const bool Enabled) | SVirtualControl | inline |
| SetLocalPosition(const FVector2D NewPosition, const bool IsNormalized) | SVirtualControl | protected |
| SLATE_BEGIN_ARGS(STouchRegion) | STouchRegion | inline |
| SVirtualControl::SLATE_BEGIN_ARGS(SVirtualControl) | SVirtualControl | inline |
| StopInjectingInput(const UInputAction *Action) | SVirtualControl | |
| STouchRegion() | STouchRegion | |
| SupportsKeyboardFocus() const override | SVirtualControl | inlinevirtual |
| SVirtualControl() | SVirtualControl | |
| TouchInterfaceOpacity | SVirtualControl | protected |
| VirtualControl | SVirtualControl | protected |
| VirtualInput | SVirtualControl | protected |
| ~SVirtualControl() override | SVirtualControl | virtual |