Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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ULayoutGroupComponent Member List

This is the complete list of members for ULayoutGroupComponent, including all inherited members.

AddChild(const FName DesiredName, const FVector2D ChildPosition, FVector2D ChildSize, const TSubclassOf< UComponentLogic > ChildLogicClass)ULayoutGroupComponentvirtual
AddChildByRef(ULayoutComponent *LayoutComponentInstance)ULayoutGroupComponentvirtual
AddDecorator(UComponentDecorator *Decorator)ULayoutComponent
AddDecoratorByClass(TSubclassOf< UComponentDecorator > DecoratorClass, const FName Name)ULayoutComponent
AllowPositionModification() constULayoutComponentinline
AllowSizeModification() constULayoutComponentinline
bAllowLocationModificationULayoutComponent
bAllowSizeModificationULayoutComponent
bConsumeInputULayoutComponent
BeginDestroy() overrideULayoutGroupComponentvirtual
BeginEditDecorator(const FName LayerName)ULayoutComponent
bIsVisibleULayoutComponent
BlueprintCallableULayoutGroupComponent
BlueprintReadOnlyULayoutComponent
bOptimizeRenderingULayoutComponent
bRecenterOnTouchULayoutComponent
bSupportInputULayoutGroupComponent
CanInteract() constULayoutComponentvirtual
CanRecenter() constULayoutComponentinline
CategoryULayoutGroupComponent
ChildrenULayoutGroupComponent
ComponentWidgetULayoutComponentprotected
ConsumeInput() constULayoutComponentinline
ContainComponent(const ULayoutComponent *Component)ULayoutGroupComponentvirtual
ContainComponentByName(const FName ComponentName) constULayoutGroupComponentvirtual
ContainDecorator(UObject *LayerObject)ULayoutComponent
ContainDecoratorClass(TSubclassOf< UComponentDecorator > Class)ULayoutComponent
ContainDecoratorName(const FName Name, bool bRecursive=false)ULayoutComponent
CurrentSizeScaleULayoutComponentprotected
DecoratorsULayoutComponent
DesignLocationULayoutComponent
DesignSizeULayoutComponent
DisableInput()ULayoutComponent
EditAnywhereULayoutGroupComponent
EnableInput()ULayoutComponent
EndEditDecorator()ULayoutComponent
GetAlignment() constULayoutComponentinline
GetAllComponentNameInGroup(TArray< FName > &Names)ULayoutGroupComponentvirtual
GetAllComponentsInGroup(TArray< ULayoutComponent * > &Components)ULayoutGroupComponentvirtual
GetAllDecoratorNames(bool bRecursive)ULayoutComponent
GetAllDecorators(bool bRecursive)ULayoutComponent
GetAnchor() constULayoutComponentinline
GetAnchorOffset() constULayoutComponentinline
GetChildren()ULayoutGroupComponentvirtual
GetCollapsedLayer()ULayoutComponent
GetComponentAngle() constULayoutComponentinline
GetComponentByName(const FName Name) constULayoutGroupComponentvirtual
GetComponentGeometry()ULayoutComponentvirtual
GetComponentLocalLocation() constULayoutComponentvirtual
GetComponentLocation() constULayoutComponentvirtual
GetComponentMaxOffset() constULayoutComponentinlinevirtual
GetComponentOffset() constULayoutComponentinline
GetComponentsByLogicClass(const TSubclassOf< UComponentLogic > Class, const bool bIncludeInherited, TArray< ULayoutComponent * > &Components)ULayoutGroupComponentvirtual
GetComponentSize() constULayoutComponent
GetComponentSizeScale() constULayoutComponentinline
GetComponentTopLeftLocation()ULayoutComponentvirtual
GetDecoratorAsBlur(const FName LayerName)ULayoutComponent
GetDecoratorAsFlipbook(const FName LayerName)ULayoutComponent
GetDecoratorAsGroup(const FName LayerName)ULayoutComponent
GetDecoratorAsProgressBar(const FName LayerName)ULayoutComponent
GetDecoratorAsText(const FName LayerName)ULayoutComponent
GetDecoratorAsWidget(const FName LayerName)ULayoutComponent
GetDecoratorByIndex(const int32 Index)ULayoutComponent
GetDecoratorByName(const FName Name, bool bRecursive)ULayoutComponent
GetDecoratorIndex(const FName Name)ULayoutComponent
GetGroup()ULayoutComponent
GetIndexOfComponent(ULayoutComponent *Component)ULayoutGroupComponent
GetInputPriority() constULayoutComponentinline
GetInteractionShape() constULayoutComponentinline
GetInteractionSize() constULayoutComponentinline
GetLayoutTopLeftCenterLocation() constULayoutComponentvirtual
GetLayoutTopLeftLocation() constULayoutComponentvirtual
GetLayoutTopLeftLocationAtAlignment(FVector2D AtAlignment)ULayoutComponentvirtual
GetOffsetFromCenter() constULayoutComponentinline
GetOpacity() constULayoutComponentinline
GetParent() constULayoutComponent
GetParentSize() constULayoutComponent
GetTouchInterfaceLayout() constULayoutComponent
GetTouchInterfaceWidget() constULayoutComponentinline
GetWidgetInstance() constULayoutComponentinlinevirtual
HideAllComponentsInGroup()ULayoutGroupComponentvirtual
HideAllExcept(const FName Name)ULayoutGroupComponentvirtual
HideAllExceptNamedOnes(const TArray< FName > Names)ULayoutGroupComponentvirtual
HitPixel(const FVector2D NormalizedPosition, const float AlphaTolerance=0)ULayoutComponent
InsertDecoratorAt(UComponentDecorator *Decorator, int32 Index)ULayoutComponent
InsertDecoratorByClassAt(TSubclassOf< UComponentDecorator > DecoratorClass, FName Name, int32 Index)ULayoutComponent
InteractionShapeULayoutComponent
IsChild() constULayoutComponentvirtual
IsConsumeInput() constULayoutComponentinline
IsInPortraitMode() constULayoutComponentinline
IsInputEnabled()ULayoutComponent
IsPressed() constULayoutComponentvirtual
IsUnderLocation(const FVector2D AbsoluteLocation)ULayoutComponentvirtual
IsVisible()ULayoutComponentvirtual
LayoutModifierOffsetULayoutComponentprotected
LogicULayoutComponent
LogicCompInstanceULayoutComponentprotected
MaxCenterOffsetULayoutComponent
MaxSizeScaleULayoutComponent
metaULayoutComponent
OffsetFromCenterULayoutComponentprotected
PortraitOffsetULayoutComponent
RebuildDecorators() constULayoutComponentvirtual
Recenter(const FVector2D LayoutPosition=FVector2D::ZeroVector)ULayoutComponentvirtual
RemoveComponentByName(const FName ComponentName)ULayoutGroupComponentvirtual
RemoveComponentFromGroup(ULayoutComponent *Component)ULayoutGroupComponentvirtual
RemoveDecoratorAt(const int32 Index)ULayoutComponent
RemoveDecoratorByName(const FName Name)ULayoutComponent
ResetPosition()ULayoutComponentvirtual
SetAnchor(const FAnchors NewAnchor)ULayoutComponent
SetAnchorOffset(const FVector4f NewAnchorOffset)ULayoutComponentvirtual
SetComponentAlignment(const FVector2D NewAlignment)ULayoutComponentvirtual
SetComponentAnchorPreset(const EAnchorPosition Anchor)ULayoutComponentvirtual
SetComponentAngle(const float Value)ULayoutComponentvirtual
SetComponentLocalLocation(const FVector2D NewLocation)ULayoutComponentvirtual
SetComponentLocation(const FVector2D NewLocation)ULayoutComponentvirtual
SetComponentOffset(const FVector2D InCenterOffset)ULayoutComponentinline
SetComponentPortraitOffset(const FVector2D NewOffset)ULayoutComponentvirtual
SetComponentSize(const FVector2D NewSize)ULayoutComponentvirtual
SetComponentSizeScale(const FVector2D NewSizeScale)ULayoutComponentvirtual
SetComponentVisibility(const bool bVisible)ULayoutComponentvirtual
SetConsumeInput(const bool Value)ULayoutComponentinline
SetInputPriority(const int32 NewPriority)ULayoutComponent
SetInteractionSize(const float Value)ULayoutComponent
SetLogic(const TSubclassOf< UComponentLogic > NewLogicClass)ULayoutComponent
SetOpacity(const float Value)ULayoutComponentinline
SetPortraitMode(const bool bEnable)ULayoutComponent
SetSize(const FVector2D Value)ULayoutComponent
SetTopLeftLocation(const FVector2D Value)ULayoutComponent
ShowAllComponentsInGroup()ULayoutGroupComponentvirtual
ShowAllExcept(const FName Name)ULayoutGroupComponentvirtual
ShowAllExceptNamedOnes(const TArray< FName > Names)ULayoutGroupComponentvirtual
TakeWidget(SConstraintCanvas::FSlot *WidgetSlot, TSharedPtr< STouchInterface > LayoutWidget, ULocalPlayer *LocalPlayer, TSharedPtr< SLayoutComponent > InParent=nullptr) overrideULayoutGroupComponentvirtual
TopLeftLocationULayoutComponentprotected
TouchInterfaceWidgetULayoutComponentprotected
ULayoutComponent()ULayoutComponent
ULayoutGroupComponent()ULayoutGroupComponent
UpdateScaleFactor(const FGeometry &LayoutGeometry, const float &ScaleFactor)ULayoutComponentvirtual