![]() |
Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
|
This is the complete list of members for UTouchRegionZoom, including all inherited members.
| AddNewLayer(FName LayerName, FVisualLayer Visual) | UVirtualInputEvent | |
| AssignLocalPlayer(ULocalPlayer *Player, TSharedPtr< SVirtualControl > Widget) | UVirtualInputEvent | |
| BlueprintCallable | UVirtualInputEvent | |
| Category | UTouchRegionZoom | |
| Deinitialize() | UVirtualInputEvent | |
| Deinitialize_Implementation() | UVirtualInputEvent | protectedvirtual |
| EditAnywhere | UTouchRegionZoom | |
| GetButtonName() | UVirtualInputEvent | |
| GetLocalPlayer() | UVirtualInputEvent | inline |
| GetPawn() | UVirtualInputEvent | |
| GetPlayerController() | UVirtualInputEvent | |
| GetTouchInterfaceSubsystem() | UVirtualInputEvent | |
| GetVirtualControlWidget() | UVirtualInputEvent | |
| GetVirtualInput(FVirtualControl &VirtualInput) | UVirtualInputEvent | |
| GetVisualLayerByName(const FName Name, FVisualLayer &VisualLayer) | UVirtualInputEvent | |
| GetVisualLayerRefByName(const FName Name) | UVirtualInputEvent | |
| GetVisualLayers(TArray< FVisualLayer > &VisualLayers) | UVirtualInputEvent | |
| GetVisualLayersRef() | UVirtualInputEvent | |
| GetWorld() const override | UVirtualInputEvent | virtual |
| Initialize() | UVirtualInputEvent | |
| Initialize_Implementation() override | UTouchRegionZoom | protectedvirtual |
| InputAction | UTouchRegionZoom | |
| InsertLayerAt(FName LayerName, const int32 Index, FVisualLayer Visual) | UVirtualInputEvent | |
| IsCompatible(EControlType InputType) const | UVirtualInputEvent | inlinevirtual |
| OnTick(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime) | UVirtualInputEvent | |
| OnTick_Implementation(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime) | UVirtualInputEvent | inlineprotectedvirtual |
| OnTouchBegin(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime) | UVirtualInputEvent | |
| OnTouchBegin_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime) override | UTouchRegionZoom | protectedvirtual |
| OnTouchEnd(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) | UVirtualInputEvent | |
| OnTouchEnd_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) override | UTouchRegionZoom | protectedvirtual |
| OnTouchMove(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) | UVirtualInputEvent | |
| OnTouchMove_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) override | UTouchRegionZoom | protectedvirtual |
| RemoveLayer(const FName LayerName) | UVirtualInputEvent | |
| Scale | UTouchRegionZoom | |
| SetButtonName(const FName Name) | UVirtualInputEvent | inline |
| SetOuter(UWorld *Outer) | UVirtualInputEvent | inline |
| SetTickEnabled(const bool bEnable) | UVirtualInputEvent | inlineprotected |
| SetVisualLayer(const FVisualLayer &VisualLayer, const FName Name=NAME_None) | UVirtualInputEvent | |
| SetVisualLayers(TArray< FVisualLayer > VisualLayers) | UVirtualInputEvent | |
| ShouldTick() const | UVirtualInputEvent | inline |
| UVirtualInputEvent() | UVirtualInputEvent |