Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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UVirtualInputDragToSprint Member List

This is the complete list of members for UVirtualInputDragToSprint, including all inherited members.

AddNewLayer(FName LayerName, FVisualLayer Visual)UVirtualInputEvent
AssignLocalPlayer(ULocalPlayer *Player, TSharedPtr< SVirtualControl > Widget)UVirtualInputEvent
AutoSprintIconUVirtualInputDragToSprint
bAlwaysDisplaySprintButtonUVirtualInputDragToSprint
bEnableAutoSprintUVirtualInputDragToSprint
BlueprintCallableUVirtualInputEvent
BlueprintReadOnlyUVirtualInputDragToSprint
CategoryUVirtualInputDragToSprint
Deinitialize()UVirtualInputEvent
Deinitialize_Implementation()UVirtualInputEventprotectedvirtual
EditAnywhereUVirtualInputDragToSprint
GetButtonName()UVirtualInputEvent
GetLocalPlayer()UVirtualInputEventinline
GetPawn()UVirtualInputEvent
GetPlayerController()UVirtualInputEvent
GetTouchInterfaceSubsystem()UVirtualInputEvent
GetVirtualControlWidget()UVirtualInputEvent
GetVirtualInput(FVirtualControl &VirtualInput)UVirtualInputEvent
GetVisualLayerByName(const FName Name, FVisualLayer &VisualLayer)UVirtualInputEvent
GetVisualLayerRefByName(const FName Name)UVirtualInputEvent
GetVisualLayers(TArray< FVisualLayer > &VisualLayers)UVirtualInputEvent
GetVisualLayersRef()UVirtualInputEvent
GetWorld() const overrideUVirtualInputEventvirtual
Initialize()UVirtualInputEvent
Initialize_Implementation() overrideUVirtualInputDragToSprintprotectedvirtual
InsertLayerAt(FName LayerName, const int32 Index, FVisualLayer Visual)UVirtualInputEvent
IsCompatible(EControlType InputType) const overrideUVirtualInputDragToSprintinlinevirtual
metaUVirtualInputDragToSprint
OnTick(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime)UVirtualInputEvent
OnTick_Implementation(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime)UVirtualInputEventinlineprotectedvirtual
OnTouchBegin(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime)UVirtualInputEvent
OnTouchBegin_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime) overrideUVirtualInputDragToSprintprotectedvirtual
OnTouchEnd(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEvent
OnTouchEnd_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) overrideUVirtualInputDragToSprintprotectedvirtual
OnTouchMove(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEvent
OnTouchMove_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) overrideUVirtualInputDragToSprintprotectedvirtual
RemoveLayer(const FName LayerName)UVirtualInputEvent
SetButtonName(const FName Name)UVirtualInputEventinline
SetOuter(UWorld *Outer)UVirtualInputEventinline
SetTickEnabled(const bool bEnable)UVirtualInputEventinlineprotected
SetVisualLayer(const FVisualLayer &VisualLayer, const FName Name=NAME_None)UVirtualInputEvent
SetVisualLayers(TArray< FVisualLayer > VisualLayers)UVirtualInputEvent
ShouldTick() constUVirtualInputEventinline
SprintButtonUVirtualInputDragToSprint
UVirtualInputEvent()UVirtualInputEvent