Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
Loading...
Searching...
No Matches
UVirtualInputSound Member List

This is the complete list of members for UVirtualInputSound, including all inherited members.

AddNewLayer(FName LayerName, FVisualLayer Visual)UVirtualInputEvent
AssignLocalPlayer(ULocalPlayer *Player, TSharedPtr< SVirtualControl > Widget)UVirtualInputEvent
BlueprintCallableUVirtualInputEvent
CategoryUVirtualInputSound
Deinitialize()UVirtualInputEvent
Deinitialize_Implementation()UVirtualInputEventprotectedvirtual
EditAnywhereUVirtualInputSound
GetButtonName()UVirtualInputEvent
GetLocalPlayer()UVirtualInputEventinline
GetPawn()UVirtualInputEvent
GetPlayerController()UVirtualInputEvent
GetTouchInterfaceSubsystem()UVirtualInputEvent
GetVirtualControlWidget()UVirtualInputEvent
GetVirtualInput(FVirtualControl &VirtualInput)UVirtualInputEvent
GetVisualLayerByName(const FName Name, FVisualLayer &VisualLayer)UVirtualInputEvent
GetVisualLayerRefByName(const FName Name)UVirtualInputEvent
GetVisualLayers(TArray< FVisualLayer > &VisualLayers)UVirtualInputEvent
GetVisualLayersRef()UVirtualInputEvent
GetWorld() const overrideUVirtualInputEventvirtual
Initialize()UVirtualInputEvent
Initialize_Implementation()UVirtualInputEventinlineprotectedvirtual
InsertLayerAt(FName LayerName, const int32 Index, FVisualLayer Visual)UVirtualInputEvent
IsCompatible(EControlType InputType) constUVirtualInputEventinlinevirtual
OnTick(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime)UVirtualInputEvent
OnTick_Implementation(const FGeometry &Geometry, const double CurrentTime, const float DeltaTime)UVirtualInputEventinlineprotectedvirtual
OnTouchBegin(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime)UVirtualInputEvent
OnTouchBegin_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime) overrideUVirtualInputSoundvirtual
OnTouchEnd(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEvent
OnTouchEnd_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEventinlineprotectedvirtual
OnTouchMove(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEvent
OnTouchMove_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration)UVirtualInputEventinlineprotectedvirtual
PressedSoundUVirtualInputSound
RemoveLayer(const FName LayerName)UVirtualInputEvent
SetButtonName(const FName Name)UVirtualInputEventinline
SetOuter(UWorld *Outer)UVirtualInputEventinline
SetTickEnabled(const bool bEnable)UVirtualInputEventinlineprotected
SetVisualLayer(const FVisualLayer &VisualLayer, const FName Name=NAME_None)UVirtualInputEvent
SetVisualLayers(TArray< FVisualLayer > VisualLayers)UVirtualInputEvent
ShouldTick() constUVirtualInputEventinline
UVirtualInputEvent()UVirtualInputEvent