WHAT’S THIS? #
It’s a widget that lets players modify the touch interface in real time. Depending on the settings imposed by the developer, they can modify the position and size of the layout component that make up the touch interface.
HOW TO INTEGRATE IN YOUR PROJECT? #
- Create a widget, this could be your own widget for setting the parameters of your project or game.
- Add the Layout Modifier widget. In the palette, it’s in the Touch Interface Designer category.
- Set it up as you wish.
HOW TO CONFIGURE? #
To work, the layout modifier needs to load a backup of your touch interface. I call this a configuration or layout.
- You must therefore first save your touch interface at any time using the “Save Configuration” function in the subsystem.
- You can then load a backup by calling the “Load Configuration” function from the Runtime Configurator widget.
- Your touch interface appears and you can start editing it. Either opt for touch or develop your own ways of modifying the touch interface, with sliders for example. The widget includes functions that let you do just that.
- Once you’ve completed your modifications, you can call up the “Save Configuration” function from the widget to save the changes.
- Lastly, if you want to display the changes on your touch interface, either create a new one, or call the “Load Configuration” function from the subsystem. This will rebuild the touch interface, taking the modifications into account.



