---
title: v2024.2 (released 09/03/2024)
description: "## News - **Listener can be activated / desactivated**. - **Automatic switch between standalone mode and linked mode**. - **New functions for subsystem** : - Get Configuration, - Save Configuration With Setup - Hide All Except - Show All Except…"
url: "https://www.lostingamestudio.com/documentation/touch-interface-designer/release_notes/v2024-2-released-09-03-2024/"
updated: "2024-09-03"
category: Release Notes
---

# v2024.2 (released 09/03/2024)

## News

- **Listener can be activated / desactivated**.
- **Automatic switch between standalone mode and linked mode**.
- **New functions for subsystem** :
  - Get Configuration,
  - Save Configuration With Setup
  - Hide All Except
  - Show All Except
  - Hide All Except Named Ones
  - Show All Except Named Ones
  - Hide All Virtual Input
  - Show All Virtual Input
- **Touch Interface Runtime Configurator** : UMG Widget that allow player to modify touch interface easily.
- **New function for Virtual Input Event** :
  - GetPlayerController : Recovers the pawn's player controller controlled by the touch interface.
- **Virtual Input Event can now optionaly block enhanced input when multitouch is detected**

## Improvements

- **Listener is now registered automatically**.
- **Some subsystem functions renamed** :
  - VirtualControlConfigurationExist renamed to TouchInterfaceSaveFileExist
  - ConfigurationExist renamed to TouchInterfaceConfigurationExist
  - DeleteConfigurationSlot renamed to DeleteTouchInterfaceSaveFile
  - SaveConfiguration renamed to SaveConfigurationFromCurrentSetup
- **Startup Delay is now fixed at 0.016 at minimum** : Let the engine to update the geometry of the touch interface before drawing the virtual inputs.
- **Active & Inactive opacity lerp speed** : Two new variables have been added to the touch interface parameters. Active Lerp Opacity & Inactive Lerp Opacity. They allow you to control the speed of opacity transition between active and inactive states.
- **Virtual Input Event** :
  - Deinitialize Event : Called before virtual input event destruction.
  - Expose Should Tick variable to blueprint : Allows the developer to decide whether the virtual input event should tick. Previously, a function had to be called on startup.
- **Virtual Input Turn Rate** **on each axis** : Turn rate can now be specified both horizontally and vertically.

## Deprecated

- **Deprecated Subsystem Function** : SetInputAction.
- **Download Example Plugin notification has been removed** : The examples are available on the site and are now downloadable projects.
- **Standalone Mode on subsystem has been removed** : Use Gesture Recognizer component instead.

## Bug fixes

- **Virtual Input Previewer doesn't update if editor window geometry change**.
- **Virtual Input Curve work only on positive value**.
- **Virtual Input Event doesn't tick if virtual input is a child**.
