Add Virtual Input #
You can add a virtual input by dragging a preset from the palette panel onto the design surface. Then, I strongly recommend that you rename your control for better organization and if you want to modify your virtual input later in the game. Indeed, the functions require the name of the virtual input in order to be able to identify and modify it. You can also use keyboard shortcuts
Use simple names like Jump, Camera, Move, Grenade, Reload…
Remove Virtual Input #
You can delete a virtual input by selecting it and right clicking on its name in the Hierarchy panel. A context menu appears and select delete. You can do the same on virtual input. And finally last possibility, you can use the keyboard shortcut (Delete) if a virtual input is selected.