6#include "BlurLayer.generated.h"
21 virtual void SynchronizeProperties()
override;
29 UFUNCTION(Category=
"Blur Layer", BlueprintCallable)
30 void SetBlurStrength(
const float Strength);
33 UFUNCTION(Category=
"Blur Layer", BlueprintCallable, BlueprintPure)
37 UFUNCTION(Category=
"Blur Layer", BlueprintCallable)
38 void SetBlurRadius(
const float Radius);
41 UFUNCTION(Category=
"Blur Layer", BlueprintCallable, BlueprintPure)
45 UFUNCTION(Category=
"Blur Layer", BlueprintCallable)
46 void SetCornerRadius(
const FVector4 Radius);
51 bool bEnableBackgroundBlur;
63 FVector4 CornerRadius;
66 TSharedPtr<SBackgroundBlur> BlurWidget;
meta
Definition BlurLayer.h:50
UBlurLayer()
Definition BlurLayer.cpp:6
BlueprintCallable
Definition BlurLayer.h:25
BlueprintPure FVector4 GetCornerRadius() const
Definition BlurLayer.h:42
BlueprintReadOnly
Definition BlurLayer.h:50
EditAnywhere
Definition BlurLayer.h:50
Category
Definition BlurLayer.h:25
BlueprintPure float GetBlurRadius() const
Definition BlurLayer.h:34
BlueprintPure float GetBlurStrength() const
Definition BlurLayer.h:26
virtual TSharedRef< SWidget > CreateWidgetInstance() override
Definition BlurLayer.cpp:15
UComponentDecorator()
Definition ComponentDecorator.cpp:19