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Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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#include <BlurLayer.h>


Public Member Functions | |
| UBlurLayer () | |
| virtual TSharedRef< SWidget > | CreateWidgetInstance () override |
| BlueprintPure float | GetBlurStrength () const |
| BlueprintCallable void | SetBlurStrength (const float Strength) |
| BlueprintPure float | GetBlurRadius () const |
| BlueprintCallable void | SetBlurRadius (const float Radius) |
| BlueprintPure FVector4 | GetCornerRadius () const |
| BlueprintCallable void | SetCornerRadius (const FVector4 Radius) |
| Public Member Functions inherited from UComponentDecorator | |
| UComponentDecorator () | |
| virtual void | BeginDestroy () override |
| virtual void | Initialize (TObjectPtr< ULayoutComponent > Component) |
| virtual bool | CanAcceptChildren () |
| bool | IsInGroup () const |
| TSharedRef< SWidget > | GetWidget (const bool bForceReconstruct=true) |
| const TObjectPtr< ULayoutComponent > & | GetOwner () const |
| TObjectPtr< UComponentDecoratorGroup > | GetGroup () const |
| bool | EjectFromParent () |
| BlueprintPure FVector2D | GetSize () const |
| BlueprintPure FVector2D | GetAbsoluteSize () const |
| virtual BlueprintPure float | GetMaxHorizontalSize (bool bRecursive=false) const |
| virtual BlueprintPure float | GetMaxVerticalSize (bool bRecursive=false) const |
| BlueprintPure FVector2D | GetOffset () const |
| BlueprintPure float | GetRotation () const |
| BlueprintPure FSlateBrush | GetBrush () const |
| virtual BlueprintCallable void | SetBrushResource (UObject *Resource) |
| virtual BlueprintCallable void | SetBrush (const FSlateBrush InBrush) |
| virtual BlueprintCallable void | SetBrushOpacity (const float Value) |
| virtual BlueprintCallable void | SetSize (const FVector2D Value) |
| virtual BlueprintCallable void | SetOffset (FVector2D NewOffset) |
| virtual BlueprintCallable void | SetRotation (float Angle) |
| virtual BlueprintCallable void | SetDrawType (const EDrawType NewType) |
| virtual BlueprintCallable float | AddRotationDelta (float Delta) |
| virtual BlueprintCallable UMaterialInstanceDynamic * | GetDynamicMaterialInstance () |
| virtual BlueprintCallable void | ShowDecorator () |
| virtual BlueprintCallable void | HideDecorator () |
| virtual BlueprintCallable bool | IsVisible () const |
Public Attributes | |
| Category ="Blur Layer" | |
| BlueprintCallable | |
| EditAnywhere | |
| BlueprintReadOnly | |
| meta | |
| Public Attributes inherited from UComponentDecorator | |
| Category ="Decorator" | |
| BlueprintCallable | |
| EditAnywhere | |
| BlueprintReadOnly uint8 | bStartHidden:1 |
| BlueprintReadOnly FSlateBrush | Brush |
| BlueprintReadOnly | |
| meta | |
| BlueprintReadOnly FVector2D | Offset |
| BlueprintReadOnly float | Rotation |
| BlueprintReadOnly EDrawType | DrawType |
| BlueprintReadOnly int32 | ZOrder |
| BlueprintReadOnly TEnumAsByte< EHorizontalAlignment > | HorizontalAlignment |
| BlueprintReadOnly TEnumAsByte< EVerticalAlignment > | VerticalAlignment |
| Instanced TArray< TObjectPtr< UComponentDecorator_Animation > > | Animations |
Additional Inherited Members | |
| Protected Member Functions inherited from UComponentDecorator | |
| virtual void | HandleOnPressEvent (const FGeometry &ComponentGeometry, const FGeometry &LayoutGeometry, const FPointerEvent &PointerEvent) |
| virtual void | HandleOnReleaseEvent (const FGeometry &ComponentGeometry, const FGeometry &LayoutGeometry, const FPointerEvent &PointerEvent) |
| Protected Attributes inherited from UComponentDecorator | |
| uint8 | bIsVisible:1 |
| uint8 | bGeneratedByLayoutComponentLogic:1 |
| TObjectPtr< ULayoutComponent > | Owner |
| TSharedPtr< SWidget > | DecoratorWidget |
| UBlurLayer::UBlurLayer | ( | ) |
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overridevirtual |
Create widget
Reimplemented from UComponentDecorator.
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inline |
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inline |
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inline |
| void UBlurLayer::SetBlurRadius | ( | const float | Radius | ) |
| void UBlurLayer::SetBlurStrength | ( | const float | Strength | ) |
| void UBlurLayer::SetCornerRadius | ( | const FVector4 | Radius | ) |
| UBlurLayer::BlueprintCallable |
| UBlurLayer::BlueprintReadOnly |
| UBlurLayer::Category ="Blur Layer" |
| UBlurLayer::EditAnywhere |
| UBlurLayer::meta |