Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
Loading...
Searching...
No Matches
VirtualInputHaptic.h
Go to the documentation of this file.
1// Copyright 2024 Lost in Game Studio. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "VirtualInputEvent.h"
7#include "VirtualInputHaptic.generated.h"
8
9class UForceFeedbackEffect;
10
11// Play haptic feedback
14{
15 GENERATED_BODY()
16
17public:
18 virtual void OnTouchBegin_Implementation(const FGeometry& Geometry, const FPointerEvent& PointerEvent, const float CurrentTime) override;
19 virtual void OnTouchEnd_Implementation(const FGeometry& Geometry, const FPointerEvent& PointerEvent, const float CurrentTime, const float PressDuration) override;
20
21 UPROPERTY(Category=Settings, EditAnywhere, BlueprintReadWrite)
22 UForceFeedbackEffect* ForceFeedbackEffect;
23
24 UPROPERTY(Category=Settings, EditAnywhere, BlueprintReadWrite)
26
27 UPROPERTY(Category=Settings, EditAnywhere, BlueprintReadWrite)
29
30 UPROPERTY(Category=Settings, EditAnywhere, BlueprintReadWrite)
32
33 UPROPERTY(Category=Settings, EditAnywhere, BlueprintReadWrite)
35};
Abstract
Definition ComponentDecorator_Animation.h:40
MinimalAPI
Definition LCInputModifier.h:45
UVirtualInputEvent()
Definition VirtualInputEvent.cpp:11
Definition VirtualInputHaptic.h:14
BlueprintReadWrite bool bIgnoreTimeDilation
Definition VirtualInputHaptic.h:28
BlueprintReadWrite UForceFeedbackEffect * ForceFeedbackEffect
Definition VirtualInputHaptic.h:22
BlueprintReadWrite bool bLooping
Definition VirtualInputHaptic.h:25
virtual void OnTouchBegin_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime) override
Definition VirtualInputHaptic.cpp:10
EditAnywhere
Definition VirtualInputHaptic.h:21
virtual void OnTouchEnd_Implementation(const FGeometry &Geometry, const FPointerEvent &PointerEvent, const float CurrentTime, const float PressDuration) override
Definition VirtualInputHaptic.cpp:28
BlueprintReadWrite bool bPlayWhilePaused
Definition VirtualInputHaptic.h:31
BlueprintReadWrite bool bStopImmediatelyWhenTouchEnds
Definition VirtualInputHaptic.h:34
Category
Definition VirtualInputHaptic.h:21