Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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LCInputModifier.h File Reference
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Curves/CurveFloat.h"
#include "LCInputModifier.generated.h"
Include dependency graph for LCInputModifier.h:
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Classes

class  ULCInputModifier

Variables

 Abstract
 Blueprintable
 EditInlineNew
 NotBlueprintable
 MinimalAPI
 meta

Variable Documentation

◆ Abstract

Abstract

◆ Blueprintable

Blueprintable

◆ EditInlineNew

EditInlineNew

◆ meta

meta
Initial value:
=(DisplayName="Scalar"))
class UVirtualInputScalar : public ULCInputModifier
{
public:
(EditAnywhere, BlueprintReadWrite, Category=Settings)
FVector2D Scalar = FVector2D::One();
private:
()
bool bTest = false;
public:
virtual FVector2D ModifyRaw_Implementation(const FVector2D CurrentValue, const float DeltaTime) override;
virtual void ModifyInputActionValue_Implementation(FInputActionValue& Value, const float DeltaTime) override;
}
DisplayName
Definition DecoratorRotationAnim.h:15
Definition LCInputModifier.h:18
virtual FVector2D ModifyRaw_Implementation(const FVector2D CurrentValue, const float DeltaTime)
Definition LCInputModifier.h:36
virtual void ModifyInputActionValue_Implementation(FInputActionValue &Value, const float DeltaTime)
Definition LCInputModifier.h:41
Category
Definition LCInputModifier.h:29

◆ MinimalAPI

MinimalAPI

◆ NotBlueprintable

NotBlueprintable