#include <LCInputModifier.h>
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| BlueprintNativeEvent FVector2D | ModifyRaw (const FVector2D CurrentValue, const float DeltaTime) |
| BlueprintNativeEvent void | ModifyInputActionValue (FInputActionValue &Value, const float DeltaTime) |
◆ ModifyInputActionValue()
| BlueprintNativeEvent void ULCInputModifier::ModifyInputActionValue |
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FInputActionValue & | Value, |
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const float | DeltaTime ) |
◆ ModifyInputActionValue_Implementation()
| virtual void ULCInputModifier::ModifyInputActionValue_Implementation |
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FInputActionValue & | Value, |
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const float | DeltaTime ) |
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inlineprotectedvirtual |
◆ ModifyRaw()
| BlueprintNativeEvent FVector2D ULCInputModifier::ModifyRaw |
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const FVector2D | CurrentValue, |
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const float | DeltaTime ) |
◆ ModifyRaw_Implementation()
| virtual FVector2D ULCInputModifier::ModifyRaw_Implementation |
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const FVector2D | CurrentValue, |
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const float | DeltaTime ) |
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inlineprotectedvirtual |
◆ BlueprintCallable
| ULCInputModifier::BlueprintCallable |
◆ Category
| ULCInputModifier::Category = "Modifier" |
ModifyRaw Will be called by each virtual input modifier in the modifier chain
- Parameters
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| CurrentValue | - The modified value returned by the previous modifier in the chain, or the base virtual control value if this is the first modifier in the chain. |
| DeltaTime | - Elapsed time since last input tick. |
- Returns
- Modified value.
The documentation for this class was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualInput/LCInputModifier.h