#include <SComponentPreviewer.h>
◆ SComponentPreviewer()
| BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION SComponentPreviewer::SComponentPreviewer |
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◆ Construct()
| void SComponentPreviewer::Construct |
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const FArguments & | InArgs | ) |
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Constructs this widget with InArgs
◆ ConstructDecorator()
| void SComponentPreviewer::ConstructDecorator |
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const |
◆ CreateChildSlot()
| SConstraintCanvas::FSlot * SComponentPreviewer::CreateChildSlot |
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FAnchors | ChildAnchors, |
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const FVector2D | ChildAlignment, |
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FVector4f | ChildAnchorOffset ) |
◆ GetComponentName()
| FName SComponentPreviewer::GetComponentName |
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const |
◆ IsInside()
| bool SComponentPreviewer::IsInside |
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FVector2D | AbsoluteLocation | ) |
const |
◆ OnPaint()
| int32 SComponentPreviewer::OnPaint |
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const FPaintArgs & | Args, |
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const FGeometry & | AllottedGeometry, |
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const FSlateRect & | MyCullingRect, |
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FSlateWindowElementList & | OutDrawElements, |
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int32 | LayerId, |
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const FWidgetStyle & | InWidgetStyle, |
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bool | bParentEnabled ) const |
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overridevirtual |
◆ SetOpacity()
| void SComponentPreviewer::SetOpacity |
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const float | InOpacity | ) |
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inline |
◆ SetPaintHitBox()
| void SComponentPreviewer::SetPaintHitBox |
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const bool | bPaint | ) |
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inline |
◆ SetPressedStateVisibility()
| void SComponentPreviewer::SetPressedStateVisibility |
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const bool | bVisible | ) |
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inline |
◆ SLATE_BEGIN_ARGS()
The documentation for this class was generated from the following files:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/Helpers/SComponentPreviewer.h
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/Helpers/SComponentPreviewer.cpp