Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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SVirtualButton Member List

This is the complete list of members for SVirtualButton, including all inherited members.

AbsoluteCenterSVirtualControlprotected
AddChild(TSharedPtr< SVirtualControl > Other)SVirtualControl
AddNewLayer(const FVisualLayer &VisualLayer)SVirtualControl
AlignBoxIntoScreen(FVector2D &Position, const FVector2D &Size, const FVector2D &ScreenSize)SVirtualControlprotected
ApplyModification()SVirtualControl
bAutoPositioningSVirtualControlprotected
bBlockInputSVirtualControlprotected
bIsPressedSVirtualControlprotected
bRefreshPositionSVirtualControlprotected
bSupportMultitouchSVirtualControlprotected
bUseLandscapePositionSVirtualControlprotected
CalculateCorrectedValues(const FVector2D &Center, const FVector2D Offset, const FGeometry &AllottedGeometry, const float InScaleFactor)SVirtualControlprotectedvirtual
CanvasSlotSVirtualControlprotected
CapturePointerIndexSVirtualControlprotected
CircleHitMaxLengthSVirtualControlprotected
ComputeDesiredSize(float LayoutScaleMultiplier) const overrideSVirtualControlvirtual
Construct(const FArguments &InArgs)SVirtualButton
ContainPointerIndex(int32 PointerIndex)SVirtualControl
CorrectedCenterSVirtualControlprotected
CorrectedInteractionRadiusSizeSVirtualControlprotected
CorrectedInteractionSizeSVirtualControlprotected
CorrectedOffsetSVirtualControlprotected
CorrectedVisualSizeSVirtualControlprotected
CurrentScaleFactorSVirtualControlprotected
CurrentTimeSVirtualControlprotected
DebugOpacitySVirtualControlprotected
DeltaTimeSVirtualControlprotected
DrawDebugSVirtualControlprotected
DrawLayer(const FVisualLayer &InLayer, const FVector2D InSize, const FVector2D InBrushSize, float Angle, const FVector2D InOffset, const FGeometry &AllottedGeometry, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle) constSVirtualControlvirtual
ElapsedTimeSVirtualControlprotected
FlushPressedKey()SVirtualControlvirtual
GetControlName() constSVirtualControlinline
GetControlType() constSVirtualControlinline
GetData() constSVirtualControlinline
GetDataRef()SVirtualControlinline
GetEnhancedInputSubsystem()SVirtualControl
GetLayerDynamicMaterialInstance(const FName LayerName, UObject *InOuter)SVirtualControl
GetLinkedVirtualControls()SVirtualControlinline
GetLocalPlayer() constSVirtualControlinline
GetSettings()SVirtualControlprotected
GetVirtualInputEventInstances()SVirtualControlinline
HandleOnOrientationChanged(const bool bOrientToLandscape)SVirtualControl
InjectInput(const UInputAction *Action, FInputActionValue RawValue)SVirtualControl
InsertNewLayer(const FVisualLayer &VisualLayer, const int32 Index)SVirtualControl
IsChild() constSVirtualControlinline
IsInside(const FVector2D FingerPosition)SVirtualControlvirtual
IsParent() constSVirtualControlinline
LastElapsedTimeSVirtualControlprotected
MultitouchDetected() constSVirtualControlinlineprotected
OnMove(const FGeometry &MyGeometry, const FPointerEvent &Event) overrideSVirtualButtonvirtual
OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const overrideSVirtualButtonvirtual
OnPress(const FGeometry &MyGeometry, const FPointerEvent &Event) overrideSVirtualButtonvirtual
OnRelease(const FGeometry &MyGeometry, const FPointerEvent &Event) overrideSVirtualButtonvirtual
OnTick(const FGeometry &MyGeometry, const float InScaleFactor, const double InCurrentTime, const float InDeltaTime, const bool InForceUpdate, const bool OrientToLandscape) overrideSVirtualButtonvirtual
ParentOffsetSVirtualControlprotected
ParentWidgetSVirtualControlprotected
PreDestroy()SVirtualControl
PreviousScaleFactorSVirtualControlprotected
Recenter(const FVector2D DesiredPosition)SVirtualControlprotectedvirtual
RecenterChild(const FVector2D ParentPosition)SVirtualControlprotectedvirtual
RefreshChild(const FGeometry &MyGeometry, const FVector2D ParentCenter, const float InScaleFactor)SVirtualControlprotectedvirtual
RefreshPosition()SVirtualControlinlinevirtual
RemoveChild(TSharedPtr< SVirtualControl > ChildToRemove)SVirtualControl
RemoveLayer(const FName LayerName)SVirtualControl
RemoveLayerByIndex(const int32 LayerIndex)SVirtualControl
Reset()SVirtualControl
ResetChild(const FVector2D ParentPosition)SVirtualControl
ResolveRelativePosition(FVector2D &Position, const FVector2D RelativeTo)SVirtualControlprotected
ScaleFactorSVirtualControlprotected
SetCanvasSlot(SConstraintCanvas::FSlot *NewSlot)SVirtualControlinline
SetEnableInput(const bool Enabled)SVirtualControlinline
SetLocalPosition(const FVector2D NewPosition, const bool IsNormalized)SVirtualControlprotected
SLATE_BEGIN_ARGS(SVirtualButton)SVirtualButtoninline
SVirtualControl::SLATE_BEGIN_ARGS(SVirtualControl)SVirtualControlinline
StopInjectingInput(const UInputAction *Action)SVirtualControl
SupportsKeyboardFocus() const overrideSVirtualControlinlinevirtual
SVirtualButton()SVirtualButton
SVirtualControl()SVirtualControl
TouchInterfaceOpacitySVirtualControlprotected
VirtualControlSVirtualControlprotected
VirtualInputSVirtualControlprotected
~SVirtualControl() overrideSVirtualControlvirtual