Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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SVirtualButton Class Reference

#include <SVirtualButton.h>

Inheritance diagram for SVirtualButton:
Collaboration diagram for SVirtualButton:

Public Member Functions

 SLATE_BEGIN_ARGS (SVirtualButton)
 SVirtualButton ()
void Construct (const FArguments &InArgs)
virtual bool OnPress (const FGeometry &MyGeometry, const FPointerEvent &Event) override
virtual void OnMove (const FGeometry &MyGeometry, const FPointerEvent &Event) override
virtual void OnRelease (const FGeometry &MyGeometry, const FPointerEvent &Event) override
virtual void OnTick (const FGeometry &MyGeometry, const float InScaleFactor, const double InCurrentTime, const float InDeltaTime, const bool InForceUpdate, const bool OrientToLandscape) override
virtual int32 OnPaint (const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const override
Public Member Functions inherited from SVirtualControl
 SLATE_BEGIN_ARGS (SVirtualControl)
 SVirtualControl ()
void Construct (const FArguments &InArgs)
virtual ~SVirtualControl () override
virtual FVector2D ComputeDesiredSize (float LayoutScaleMultiplier) const override
virtual bool SupportsKeyboardFocus () const override
void SetCanvasSlot (SConstraintCanvas::FSlot *NewSlot)
virtual void RefreshPosition ()
virtual void DrawLayer (const FVisualLayer &InLayer, const FVector2D InSize, const FVector2D InBrushSize, float Angle, const FVector2D InOffset, const FGeometry &AllottedGeometry, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle) const
virtual bool IsInside (const FVector2D FingerPosition)
EControlType GetControlType () const
FName GetControlName () const
FVirtualControl GetData () const
FVirtualControlGetDataRef ()
TArray< UVirtualInputEvent * > GetVirtualInputEventInstances ()
void AddNewLayer (const FVisualLayer &VisualLayer)
void InsertNewLayer (const FVisualLayer &VisualLayer, const int32 Index)
void RemoveLayer (const FName LayerName)
void RemoveLayerByIndex (const int32 LayerIndex)
UMaterialInstanceDynamic * GetLayerDynamicMaterialInstance (const FName LayerName, UObject *InOuter)
bool ApplyModification ()
bool ContainPointerIndex (int32 PointerIndex)
UEnhancedInputLocalPlayerSubsystem * GetEnhancedInputSubsystem ()
void HandleOnOrientationChanged (const bool bOrientToLandscape)
void Reset ()
void ResetChild (const FVector2D ParentPosition)
virtual void FlushPressedKey ()
bool AddChild (TSharedPtr< SVirtualControl > Other)
void PreDestroy ()
bool RemoveChild (TSharedPtr< SVirtualControl > ChildToRemove)
bool IsParent () const
bool IsChild () const
const TArray< TSharedPtr< SVirtualControl > > & GetLinkedVirtualControls ()
void InjectInput (const UInputAction *Action, FInputActionValue RawValue)
void StopInjectingInput (const UInputAction *Action)
void SetEnableInput (const bool Enabled)
ULocalPlayer * GetLocalPlayer () const

Additional Inherited Members

Protected Member Functions inherited from SVirtualControl
const UTouchInterfaceSettings * GetSettings ()
void AlignBoxIntoScreen (FVector2D &Position, const FVector2D &Size, const FVector2D &ScreenSize)
void ResolveRelativePosition (FVector2D &Position, const FVector2D RelativeTo)
virtual void CalculateCorrectedValues (const FVector2D &Center, const FVector2D Offset, const FGeometry &AllottedGeometry, const float InScaleFactor)
virtual void Recenter (const FVector2D DesiredPosition)
virtual void RefreshChild (const FGeometry &MyGeometry, const FVector2D ParentCenter, const float InScaleFactor)
virtual void RecenterChild (const FVector2D ParentPosition)
void SetLocalPosition (const FVector2D NewPosition, const bool IsNormalized)
bool MultitouchDetected () const
Protected Attributes inherited from SVirtualControl
TSharedPtr< SDeprecatedTouchInterfaceParentWidget
TArray< int32 > CapturePointerIndex
FVirtualControl VirtualControl
UVirtualInputVirtualInput
SConstraintCanvas::FSlot * CanvasSlot
TAttribute< float > TouchInterfaceOpacity
TAttribute< float > ScaleFactor
TAttribute< bool > DrawDebug
uint8 bIsPressed:1
uint8 bBlockInput:1
uint8 bRefreshPosition:1
uint8 bAutoPositioning:1
uint8 bUseLandscapePosition:1
uint8 bSupportMultitouch:1
FVector2D AbsoluteCenter
FVector2D CorrectedCenter
FVector2D CorrectedVisualSize
FVector2D CorrectedInteractionSize
FVector2D ParentOffset
FVector2D CorrectedOffset
float CorrectedInteractionRadiusSize
float CircleHitMaxLength
float CurrentScaleFactor
float PreviousScaleFactor
double CurrentTime
float DeltaTime
float ElapsedTime
float LastElapsedTime
float DebugOpacity

Constructor & Destructor Documentation

◆ SVirtualButton()

BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION SVirtualButton::SVirtualButton ( )

Member Function Documentation

◆ Construct()

void SVirtualButton::Construct ( const FArguments & InArgs)

Constructs this widget with InArgs

◆ OnMove()

void SVirtualButton::OnMove ( const FGeometry & MyGeometry,
const FPointerEvent & Event )
overridevirtual

Reimplemented from SVirtualControl.

◆ OnPaint()

int32 SVirtualButton::OnPaint ( const FPaintArgs & Args,
const FGeometry & AllottedGeometry,
const FSlateRect & MyCullingRect,
FSlateWindowElementList & OutDrawElements,
int32 LayerId,
const FWidgetStyle & InWidgetStyle,
bool bParentEnabled ) const
overridevirtual

Reimplemented from SVirtualControl.

◆ OnPress()

bool SVirtualButton::OnPress ( const FGeometry & MyGeometry,
const FPointerEvent & Event )
overridevirtual

return true if control block touch region input

Reimplemented from SVirtualControl.

◆ OnRelease()

void SVirtualButton::OnRelease ( const FGeometry & MyGeometry,
const FPointerEvent & Event )
overridevirtual

Reimplemented from SVirtualControl.

◆ OnTick()

void SVirtualButton::OnTick ( const FGeometry & MyGeometry,
const float InScaleFactor,
const double InCurrentTime,
const float InDeltaTime,
const bool InForceUpdate,
const bool OrientToLandscape )
overridevirtual

Reimplemented from SVirtualControl.

◆ SLATE_BEGIN_ARGS()

SVirtualButton::SLATE_BEGIN_ARGS ( SVirtualButton )
inline

The documentation for this class was generated from the following files:
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/TouchInterface/SVirtualButton.h
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/TouchInterface/SVirtualButton.cpp