Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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VirtualControlSetup.h File Reference
#include "CoreMinimal.h"
#include "InputAction.h"
#include "SlateFwd.h"
#include "UObject/Object.h"
#include "InputCoreTypes.h"
#include "Styling/SlateBrush.h"
#include "Sound/SoundBase.h"
#include "Curves/CurveFloat.h"
#include "Engine/Texture2D.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "VirtualControlSetup.generated.h"
Include dependency graph for VirtualControlSetup.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FVisualLayer
struct  FVirtualControl
class  UVirtualControlSetup

Enumerations

enum class  EControlType : uint8 { Button , Joystick , UMETA =(DisplayName="Touch Region") }
enum class  EHitTestType : uint8 { Square , Circle }

Variables

 BlueprintType
 meta

Enumeration Type Documentation

◆ EControlType

enum class EControlType : uint8
strong
Enumerator
Button 
Joystick 
UMETA 

◆ EHitTestType

enum class EHitTestType : uint8
strong
Enumerator
Square 
Circle 

Variable Documentation

◆ BlueprintType

BlueprintType

◆ meta

meta
Initial value:
=(Bitflags, UseEnumValuesAsMaskValuesInEditor="true"))
enum class ELayerType : uint8
{
None = 0x0,
Background = 0x01,
Thumb = 0x02,
Unpressed = 0x04,
Pressed = 0x08,
Disabled = 0x10,
}
@ Pressed
Definition ComponentDecorator.h:22