#include "CoreMinimal.h"
#include "InputAction.h"
#include "SlateFwd.h"
#include "UObject/Object.h"
#include "InputCoreTypes.h"
#include "Styling/SlateBrush.h"
#include "Sound/SoundBase.h"
#include "Curves/CurveFloat.h"
#include "Engine/Texture2D.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "VirtualControlSetup.generated.h"
Go to the source code of this file.
◆ EControlType
| Enumerator |
|---|
| Button | |
| Joystick | |
| UMETA | |
◆ EHitTestType
◆ BlueprintType
◆ meta
Initial value:=(Bitflags, UseEnumValuesAsMaskValuesInEditor="true"))
enum class ELayerType : uint8
{
None = 0x0,
Background = 0x01,
Thumb = 0x02,
Unpressed = 0x04,
Disabled = 0x10,
}
@ Pressed
Definition ComponentDecorator.h:22