#include <VirtualControlSetup.h>
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| | FVisualLayer () |
| | FVisualLayer (FName LayerName, UTexture2D *DefaultResource, const int32 InLayerType, const bool InUseBrushSize=false, const float BrushSize=80.0f) |
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| static FORCEINLINE bool | Accept (int32 LayerType, TArray< ELayerType > TestLayer) |
◆ FVisualLayer() [1/2]
| FVisualLayer::FVisualLayer |
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| ) |
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inline |
◆ FVisualLayer() [2/2]
| FVisualLayer::FVisualLayer |
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FName | LayerName, |
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UTexture2D * | DefaultResource, |
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const int32 | InLayerType, |
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const bool | InUseBrushSize = false, |
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const float | BrushSize = 80.0f ) |
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inline |
◆ Accept()
| FORCEINLINE bool FVisualLayer::Accept |
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int32 | LayerType, |
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TArray< ELayerType > | TestLayer ) |
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inlinestatic |
◆ BlueprintReadWrite
| FVisualLayer::BlueprintReadWrite |
◆ bUseBrushSize
◆ Category
| FVisualLayer::Category ="Layer" |
Brush for this layer
Use brush size instead of visual size for this layer
Offset of layer
Rotation of layer
Define the type (bitflags) of layer Background or thumb (for joystick) Pressed or released : This layer is used in pressed, released or both state
◆ EditAnywhere
| FVisualLayer::EditAnywhere |
◆ ExposedLayerName
| FName FVisualLayer::ExposedLayerName |
◆ meta
Initial value:=(ShowOnlyInnerProperties))
FSlateBrush Brush
◆ Offset
◆ Rotation
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/TouchInterface/VirtualControlSetup.h