Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
Loading...
Searching...
No Matches
FVisualLayer Struct Reference

#include <VirtualControlSetup.h>

Public Member Functions

 FVisualLayer ()
 FVisualLayer (FName LayerName, UTexture2D *DefaultResource, const int32 InLayerType, const bool InUseBrushSize=false, const float BrushSize=80.0f)

Static Public Member Functions

static FORCEINLINE bool Accept (int32 LayerType, TArray< ELayerType > TestLayer)

Public Attributes

 Category ="Layer"
 EditAnywhere
 BlueprintReadWrite
 meta
BlueprintReadWrite uint8 bUseBrushSize:1
BlueprintReadWrite FVector2D Offset
BlueprintReadWrite float Rotation
FName ExposedLayerName

Constructor & Destructor Documentation

◆ FVisualLayer() [1/2]

FVisualLayer::FVisualLayer ( )
inline

◆ FVisualLayer() [2/2]

FVisualLayer::FVisualLayer ( FName LayerName,
UTexture2D * DefaultResource,
const int32 InLayerType,
const bool InUseBrushSize = false,
const float BrushSize = 80.0f )
inline

Member Function Documentation

◆ Accept()

FORCEINLINE bool FVisualLayer::Accept ( int32 LayerType,
TArray< ELayerType > TestLayer )
inlinestatic

Member Data Documentation

◆ BlueprintReadWrite

FVisualLayer::BlueprintReadWrite

◆ bUseBrushSize

BlueprintReadWrite uint8 FVisualLayer::bUseBrushSize

◆ Category

FVisualLayer::Category ="Layer"

Brush for this layer

Use brush size instead of visual size for this layer

Offset of layer

Rotation of layer

Define the type (bitflags) of layer Background or thumb (for joystick) Pressed or released : This layer is used in pressed, released or both state

◆ EditAnywhere

FVisualLayer::EditAnywhere

◆ ExposedLayerName

FName FVisualLayer::ExposedLayerName

◆ meta

FVisualLayer::meta
Initial value:
=(ShowOnlyInnerProperties))
FSlateBrush Brush

◆ Offset

BlueprintReadWrite FVector2D FVisualLayer::Offset

◆ Rotation

BlueprintReadWrite float FVisualLayer::Rotation

The documentation for this struct was generated from the following file:
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/TouchInterface/VirtualControlSetup.h