#include <ButtonLogic.h>
◆ UButtonLogic()
| UButtonLogic::UButtonLogic |
( |
| ) |
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◆ Initialize_Implementation()
| void UButtonLogic::Initialize_Implementation |
( |
| ) |
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overridevirtual |
◆ OnMove_Implementation()
| void UButtonLogic::OnMove_Implementation |
( |
const FGeometry & | MyGeometry, |
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const FPointerEvent & | Event ) |
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overridevirtual |
◆ OnPress_Implementation()
| void UButtonLogic::OnPress_Implementation |
( |
const FGeometry & | Geometry, |
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const FPointerEvent & | PointerEvent ) |
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overridevirtual |
◆ OnRelease_Implementation()
| void UButtonLogic::OnRelease_Implementation |
( |
const FGeometry & | MyGeometry, |
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const FPointerEvent & | Event ) |
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overridevirtual |
◆ SetInputAction_Implementation()
| void UButtonLogic::SetInputAction_Implementation |
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UInputAction * | NewInputAction | ) |
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overridevirtual |
◆ FTouchInterfaceDesignerEditorMenuExtender
| friend class FTouchInterfaceDesignerEditorMenuExtender |
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friend |
◆ bFromCenter
◆ bHaptic
◆ BlueprintReadOnly
| UButtonLogic::BlueprintReadOnly |
◆ bNormalizedInputValue
◆ bUseHapticAsset
◆ bUseLegacyInput
◆ bUseY
◆ Category
| UButtonLogic::Category ="Button|Input" |
◆ ClickSound
◆ EditAnywhere
| UButtonLogic::EditAnywhere |
◆ meta
Initial value:=(EditCondition="bUseLegacyInput==false", EditConditionHides))
UInputAction* InputAction
The documentation for this class was generated from the following files:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/Logics/ButtonLogic.h
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/Logics/ButtonLogic.cpp