#include <SliderLogic.h>
◆ USliderLogic()
| USliderLogic::USliderLogic |
( |
| ) |
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◆ Initialize_Implementation()
| void USliderLogic::Initialize_Implementation |
( |
| ) |
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overridevirtual |
◆ OnMove_Implementation()
| void USliderLogic::OnMove_Implementation |
( |
const FGeometry & | ComponentGeometry, |
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const FPointerEvent & | PointerEvent ) |
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overridevirtual |
◆ OnPress_Implementation()
| void USliderLogic::OnPress_Implementation |
( |
const FGeometry & | ComponentGeometry, |
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const FPointerEvent & | PointerEvent ) |
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overridevirtual |
◆ OnRelease_Implementation()
| void USliderLogic::OnRelease_Implementation |
( |
const FGeometry & | ComponentGeometry, |
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const FPointerEvent & | PointerEvent ) |
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overridevirtual |
◆ SetInputAction_Implementation()
| void USliderLogic::SetInputAction_Implementation |
( |
UInputAction * | NewInputAction | ) |
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overridevirtual |
◆ bBackToCenter
◆ bHandleCenterToEdge
◆ bInvert
◆ BlueprintReadOnly
| USliderLogic::BlueprintReadOnly |
◆ BlueprintReadWrite
| USliderLogic::BlueprintReadWrite |
◆ bSendContinuousInput
◆ Category
| USliderLogic::Category ="Slider" |
Invert start and end location True : 0 is equal to end, 1 is equal to start False : 0 is equal to start, 1 is equal to end
◆ EditAnywhere
| USliderLogic::EditAnywhere |
◆ HandleDecoratorRef
◆ InputAction
◆ MaxValue
◆ meta
Initial value:=(GetOptions="GetAllDecoratorNames"))
FName HandleDecoratorName
◆ MinValue
◆ Type
The documentation for this class was generated from the following files:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/Logics/SliderLogic.h
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/Logics/SliderLogic.cpp