#include <ComponentLogic.h>
◆ FAxisInputInjection() [1/3]
| FAxisInputInjection::FAxisInputInjection |
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◆ FAxisInputInjection() [2/3]
| FAxisInputInjection::FAxisInputInjection |
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const FKey & | Key, |
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const float | Value, |
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const FPlatformUserId | PlatformUserId, |
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const FInputDeviceId | DeviceId ) |
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inline |
◆ FAxisInputInjection() [3/3]
| FAxisInputInjection::FAxisInputInjection |
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const FKey & | Key, |
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const float | Value, |
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const ULocalPlayer * | LocalPlayer ) |
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inline |
◆ AxisValue
| BlueprintReadWrite float FAxisInputInjection::AxisValue |
◆ Category
| FAxisInputInjection::Category ="Axis Input Injection" |
◆ InputDeviceId
| BlueprintReadWrite FInputDeviceId FAxisInputInjection::InputDeviceId |
◆ InputKey
| BlueprintReadWrite FKey FAxisInputInjection::InputKey |
◆ UserId
| BlueprintReadWrite FPlatformUserId FAxisInputInjection::UserId |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/Logics/ComponentLogic.h