#include <VirtualShape.h>
◆ FDrawData() [1/2]
◆ FDrawData() [2/2]
| FDrawData::FDrawData |
( |
const FVector2D | InLocation, |
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const bool | bIsFirstPoint = false, |
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const bool | bSelect = false ) |
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inlineexplicit |
◆ GetColor()
| FLinearColor FDrawData::GetColor |
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const |
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inline |
◆ IsPrimaryPoint()
| bool FDrawData::IsPrimaryPoint |
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const |
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inline |
◆ SetIsHover()
| void FDrawData::SetIsHover |
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const bool | bIsHover | ) |
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inline |
◆ SetIsSelected()
| void FDrawData::SetIsSelected |
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const bool | bSelect | ) |
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inline |
◆ SVirtualShapeEditorDesigner
| friend class SVirtualShapeEditorDesigner |
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friend |
◆ bIsEndPoint
| BlueprintReadWrite uint8 FDrawData::bIsEndPoint |
◆ bIsStartPoint
| BlueprintReadWrite uint8 FDrawData::bIsStartPoint |
◆ Category
| FDrawData::Category ="Draw Data" |
Location of draw point Primary used in editor If you want to make some comparison, use LocationFromBoundCenter instead
Location of draw point based on bound
◆ EditAnywhere
◆ Location
| BlueprintReadWrite FVector2D FDrawData::Location |
◆ LocationFromBoundCenter
| BlueprintReadWrite FVector2D FDrawData::LocationFromBoundCenter |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShape.h