Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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FDrawData Struct Reference

#include <VirtualShape.h>

Public Member Functions

bool IsPrimaryPoint () const
FLinearColor GetColor () const
void SetIsHover (const bool bIsHover)
void SetIsSelected (const bool bSelect)
 FDrawData ()
 FDrawData (const FVector2D InLocation, const bool bIsFirstPoint=false, const bool bSelect=false)

Public Attributes

 Category ="Draw Data"
 EditAnywhere
BlueprintReadWrite FVector2D Location
BlueprintReadWrite FVector2D LocationFromBoundCenter
BlueprintReadWrite uint8 bIsStartPoint:1
BlueprintReadWrite uint8 bIsEndPoint:1

Friends

class SVirtualShapeEditorDesigner

Constructor & Destructor Documentation

◆ FDrawData() [1/2]

FDrawData::FDrawData ( )
inline

◆ FDrawData() [2/2]

FDrawData::FDrawData ( const FVector2D InLocation,
const bool bIsFirstPoint = false,
const bool bSelect = false )
inlineexplicit

Member Function Documentation

◆ GetColor()

FLinearColor FDrawData::GetColor ( ) const
inline

◆ IsPrimaryPoint()

bool FDrawData::IsPrimaryPoint ( ) const
inline

◆ SetIsHover()

void FDrawData::SetIsHover ( const bool bIsHover)
inline

◆ SetIsSelected()

void FDrawData::SetIsSelected ( const bool bSelect)
inline

◆ SVirtualShapeEditorDesigner

friend class SVirtualShapeEditorDesigner
friend

Member Data Documentation

◆ bIsEndPoint

BlueprintReadWrite uint8 FDrawData::bIsEndPoint

◆ bIsStartPoint

BlueprintReadWrite uint8 FDrawData::bIsStartPoint

◆ Category

FDrawData::Category ="Draw Data"

Location of draw point Primary used in editor If you want to make some comparison, use LocationFromBoundCenter instead

Location of draw point based on bound

◆ EditAnywhere

FDrawData::EditAnywhere

◆ Location

BlueprintReadWrite FVector2D FDrawData::Location

◆ LocationFromBoundCenter

BlueprintReadWrite FVector2D FDrawData::LocationFromBoundCenter

The documentation for this struct was generated from the following file:
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShape.h