Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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FShapeAngle Struct Reference

#include <VirtualShape.h>

Public Member Functions

 FShapeAngle ()
 FShapeAngle (const FVector2D InPosition, const float InAngle, const bool InIsRightCornerAngle, const FVector2D InBoundCenter)

Public Attributes

 Category ="Shape Angle"
 EditAnywhere
BlueprintReadWrite FVector2D Location
BlueprintReadWrite FVector2D LocationFromBoundCenter
BlueprintReadWrite float Angle
BlueprintReadWrite uint8 bIsRightCornerAngle:1

Constructor & Destructor Documentation

◆ FShapeAngle() [1/2]

FShapeAngle::FShapeAngle ( )
inline

◆ FShapeAngle() [2/2]

FShapeAngle::FShapeAngle ( const FVector2D InPosition,
const float InAngle,
const bool InIsRightCornerAngle,
const FVector2D InBoundCenter )
inline

Member Data Documentation

◆ Angle

BlueprintReadWrite float FShapeAngle::Angle

◆ bIsRightCornerAngle

BlueprintReadWrite uint8 FShapeAngle::bIsRightCornerAngle

◆ Category

FShapeAngle::Category ="Shape Angle"

Location of corner Primary used in editor If you want to make some comparison, use LocationFromBoundCenter instead

Location of corner based on bound center

◆ EditAnywhere

FShapeAngle::EditAnywhere

◆ Location

BlueprintReadWrite FVector2D FShapeAngle::Location

◆ LocationFromBoundCenter

BlueprintReadWrite FVector2D FShapeAngle::LocationFromBoundCenter

The documentation for this struct was generated from the following file:
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShape.h