#include <VirtualShape.h>
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| | FShapeAngle () |
| | FShapeAngle (const FVector2D InPosition, const float InAngle, const bool InIsRightCornerAngle, const FVector2D InBoundCenter) |
◆ FShapeAngle() [1/2]
| FShapeAngle::FShapeAngle |
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inline |
◆ FShapeAngle() [2/2]
| FShapeAngle::FShapeAngle |
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const FVector2D | InPosition, |
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const float | InAngle, |
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const bool | InIsRightCornerAngle, |
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const FVector2D | InBoundCenter ) |
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inline |
◆ Angle
| BlueprintReadWrite float FShapeAngle::Angle |
◆ bIsRightCornerAngle
| BlueprintReadWrite uint8 FShapeAngle::bIsRightCornerAngle |
◆ Category
| FShapeAngle::Category ="Shape Angle" |
Location of corner Primary used in editor If you want to make some comparison, use LocationFromBoundCenter instead
Location of corner based on bound center
◆ EditAnywhere
| FShapeAngle::EditAnywhere |
◆ Location
| BlueprintReadWrite FVector2D FShapeAngle::Location |
◆ LocationFromBoundCenter
| BlueprintReadWrite FVector2D FShapeAngle::LocationFromBoundCenter |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShape.h