#include <VirtualShape.h>
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| float | GetLength () const |
| | FShapeLine () |
| | FShapeLine (FVector2D InStartPosition) |
| | FShapeLine (const FVector2D InStartPosition, const FVector2D InEndPosition, const FVector2D InDirection, const float InLength, const FVector2D InBoundCenter) |
◆ FShapeLine() [1/3]
| FShapeLine::FShapeLine |
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inline |
◆ FShapeLine() [2/3]
| FShapeLine::FShapeLine |
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FVector2D | InStartPosition | ) |
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inlineexplicit |
◆ FShapeLine() [3/3]
| FShapeLine::FShapeLine |
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const FVector2D | InStartPosition, |
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const FVector2D | InEndPosition, |
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const FVector2D | InDirection, |
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const float | InLength, |
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const FVector2D | InBoundCenter ) |
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inline |
◆ GetLength()
| float FShapeLine::GetLength |
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const |
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inline |
◆ SVirtualShapeEditorDesigner
| friend class SVirtualShapeEditorDesigner |
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friend |
◆ bHasEndPoint
| BlueprintReadWrite uint8 FShapeLine::bHasEndPoint |
◆ Category
| FShapeLine::Category ="Shape Line" |
Start position of line Primary used in editor If you want to make some comparison, use StartPositionFromBoundCenter instead
End position of line Primary used in editor If you want to make some comparison, use EndPositionFromBoundCenter instead
Start position of line based on bound center
End position of line based on bound center
◆ Direction
| BlueprintReadWrite FVector2D FShapeLine::Direction |
◆ EditAnywhere
◆ EndPosition
| BlueprintReadWrite FVector2D FShapeLine::EndPosition |
◆ EndPositionFromBoundCenter
| BlueprintReadWrite FVector2D FShapeLine::EndPositionFromBoundCenter |
◆ Length
| BlueprintReadWrite float FShapeLine::Length |
◆ StartPosition
| BlueprintReadWrite FVector2D FShapeLine::StartPosition |
◆ StartPositionFromBoundCenter
| BlueprintReadWrite FVector2D FShapeLine::StartPositionFromBoundCenter |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShape.h