#include <GestureBase.h>
◆ FGestureData() [1/3]
| FGestureData::FGestureData |
( |
| ) |
|
|
inline |
◆ FGestureData() [2/3]
| FGestureData::FGestureData |
( |
const int32 | PointerIndex, |
|
|
const FVector2D | Location ) |
|
inline |
◆ FGestureData() [3/3]
| FGestureData::FGestureData |
( |
const int32 | PointerIndex, |
|
|
const FVector2D | Location, |
|
|
const double | Time ) |
|
inline |
◆ AcceptPointerIndex()
| bool FGestureData::AcceptPointerIndex |
( |
const uint32 | InPointerIndex | ) |
const |
|
inline |
◆ End()
| void FGestureData::End |
( |
const FVector2D | Location | ) |
|
|
inline |
◆ Update()
| void FGestureData::Update |
( |
const FVector2D | Location | ) |
|
|
inline |
◆ UGestureBase
◆ UMultitouchLogic
◆ AccumulatedTime
| double FGestureData::AccumulatedTime |
◆ BeginPosition
| FVector2D FGestureData::BeginPosition |
◆ bIsActive
| uint8 FGestureData::bIsActive |
Whether or not a finger touches the screen
◆ CurrentPosition
| FVector2D FGestureData::CurrentPosition |
◆ LastPosition
| FVector2D FGestureData::LastPosition |
◆ OffsetFromBegin
| FVector2D FGestureData::OffsetFromBegin |
◆ PointerIndex
| uint32 FGestureData::PointerIndex |
◆ PressDuration
| float FGestureData::PressDuration |
◆ TouchEndTime
| double FGestureData::TouchEndTime |
◆ TouchStartTime
| double FGestureData::TouchStartTime |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/Listeners/Gestures/GestureBase.h