#include <TouchInterfaceSave.h>
◆ FLayoutSaveData()
| FLayoutSaveData::FLayoutSaveData |
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| ) |
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inline |
◆ GetSavedData()
| bool FLayoutSaveData::GetSavedData |
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const FName | ComponentName, |
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FComponentSaveData & | SavedData ) const |
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inline |
◆ ActiveOpacity
| BlueprintReadOnly float FLayoutSaveData::ActiveOpacity |
◆ Category
| FLayoutSaveData::Category ="Save Data|Layout" |
◆ ComponentSaveData
◆ InactiveLerpRate
| BlueprintReadOnly float FLayoutSaveData::InactiveLerpRate |
◆ InactiveOpacity
| BlueprintReadOnly float FLayoutSaveData::InactiveOpacity |
◆ LayoutReferenceClass
◆ TimeUntilDeactivated
| BlueprintReadOnly float FLayoutSaveData::TimeUntilDeactivated |
◆ TimeUntilReset
| BlueprintReadOnly float FLayoutSaveData::TimeUntilReset |
The documentation for this struct was generated from the following file:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/SaveSystem/TouchInterfaceSave.h