Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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FLayoutSaveData Struct Reference

#include <TouchInterfaceSave.h>

Public Member Functions

 FLayoutSaveData ()
bool GetSavedData (const FName ComponentName, FComponentSaveData &SavedData) const

Public Attributes

 Category ="Save Data|Layout"
BlueprintReadOnly TSoftClassPtr< UTouchInterfaceLayoutLayoutReferenceClass
BlueprintReadOnly float ActiveOpacity
BlueprintReadOnly float InactiveOpacity
BlueprintReadOnly float InactiveLerpRate
BlueprintReadOnly float TimeUntilDeactivated
BlueprintReadOnly float TimeUntilReset
BlueprintReadOnly TMap< FName, FComponentSaveDataComponentSaveData

Constructor & Destructor Documentation

◆ FLayoutSaveData()

FLayoutSaveData::FLayoutSaveData ( )
inline

Member Function Documentation

◆ GetSavedData()

bool FLayoutSaveData::GetSavedData ( const FName ComponentName,
FComponentSaveData & SavedData ) const
inline

Member Data Documentation

◆ ActiveOpacity

BlueprintReadOnly float FLayoutSaveData::ActiveOpacity

◆ Category

FLayoutSaveData::Category ="Save Data|Layout"

◆ ComponentSaveData

BlueprintReadOnly TMap<FName, FComponentSaveData> FLayoutSaveData::ComponentSaveData

◆ InactiveLerpRate

BlueprintReadOnly float FLayoutSaveData::InactiveLerpRate

◆ InactiveOpacity

BlueprintReadOnly float FLayoutSaveData::InactiveOpacity

◆ LayoutReferenceClass

BlueprintReadOnly TSoftClassPtr<UTouchInterfaceLayout> FLayoutSaveData::LayoutReferenceClass

◆ TimeUntilDeactivated

BlueprintReadOnly float FLayoutSaveData::TimeUntilDeactivated

◆ TimeUntilReset

BlueprintReadOnly float FLayoutSaveData::TimeUntilReset

The documentation for this struct was generated from the following file:
  • D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/SaveSystem/TouchInterfaceSave.h