Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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VirtualShapeEvaluator.h File Reference
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "VirtualShape.h"
#include "VirtualShapeEvaluator.generated.h"
Include dependency graph for VirtualShapeEvaluator.h:
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Classes

class  UVirtualShapeEvaluator

Variables

 Abstract
 Blueprintable
 EditInlineNew
 NotBlueprintable
 MinimalAPI
 meta

Variable Documentation

◆ Abstract

Abstract

◆ Blueprintable

Blueprintable

◆ EditInlineNew

EditInlineNew

◆ meta

meta
Initial value:
=(DisplayName="Dot Based"))
class UDotBasedEvaluator : public UVirtualShapeEvaluator
{
public:
UDotBasedEvaluator();
protected:
virtual int32 Evaluate_Implementation(const TArray<FDrawData>& DrawData, const UVirtualShape* VirtualShape) override;
}
DisplayName
Definition DecoratorRotationAnim.h:15
Definition VirtualShapeEvaluator.h:19
virtual int32 Evaluate_Implementation(const TArray< FDrawData > &DrawData, const UVirtualShape *VirtualShape)
Definition VirtualShapeEvaluator.h:32
Definition VirtualShape.h:233

◆ MinimalAPI

MinimalAPI

◆ NotBlueprintable

NotBlueprintable

Test the correspondence of the Shape according to the points (number of points, position, etc) This algorithm is very restrictive