#include <VirtualShapeEvaluator.h>
◆ UVirtualShapeEvaluator()
| UVirtualShapeEvaluator::UVirtualShapeEvaluator |
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◆ Evaluate()
| BlueprintNativeEvent int32 UVirtualShapeEvaluator::Evaluate |
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const TArray< FDrawData > & | DrawData, |
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const UVirtualShape * | VirtualShape ) |
◆ Evaluate_Implementation()
| virtual int32 UVirtualShapeEvaluator::Evaluate_Implementation |
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const TArray< FDrawData > & | DrawData, |
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const UVirtualShape * | VirtualShape ) |
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inlineprotectedvirtual |
◆ GetBoundCenter()
| FVector2D UVirtualShapeEvaluator::GetBoundCenter |
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const TArray< FDrawData > & | DrawData | ) |
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protected |
◆ GetEvaluatorName()
| FName UVirtualShapeEvaluator::GetEvaluatorName |
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const |
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inline |
◆ BlueprintCallable
| UVirtualShapeEvaluator::BlueprintCallable |
◆ Category
| UVirtualShapeEvaluator::Category =Settings |
Friendly Name of Evaluator Used only in editor to display result in compile tab
◆ EditAnywhere
| UVirtualShapeEvaluator::EditAnywhere |
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protected |
◆ EvaluatorName
| BlueprintReadWrite FName UVirtualShapeEvaluator::EvaluatorName |
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protected |
The documentation for this class was generated from the following files:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualShape/VirtualShapeEvaluator.h
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/VirtualShape/VirtualShapeEvaluator.cpp