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Touch Interface Designer 2025.2
Create touch interface with a visual editor and manage all mobile inputs like gestures
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#include <TouchInterfaceSave.h>


Public Member Functions | |
| UTouchInterfaceSave () | |
| void | GetComponentSavedData (const int32 SnapshotID, const FName CompName, FComponentSaveData &Data) const |
| bool | NeedUpdate () |
| void | Update () |
Public Attributes | |
| int32 | SaveFileVersion |
| Category ="SlotData" | |
| BlueprintReadWrite | |
| SaveGame FString | SaveSlotName |
| SaveGame int32 | UserIndex |
| SaveGame TMap< int32, FTouchInterfaceConfiguration > | Configurations |
| SaveGame TMap< int32, FLayoutSaveData > | Snapshots |
Base class for Touch Interface save system
| UTouchInterfaceSave::UTouchInterfaceSave | ( | ) |
| void UTouchInterfaceSave::GetComponentSavedData | ( | const int32 | SnapshotID, |
| const FName | CompName, | ||
| FComponentSaveData & | Data ) const |
| bool UTouchInterfaceSave::NeedUpdate | ( | ) |
| void UTouchInterfaceSave::Update | ( | ) |
| UTouchInterfaceSave::BlueprintReadWrite |
| UTouchInterfaceSave::Category ="SlotData" |
| SaveGame TMap<int32, FTouchInterfaceConfiguration> UTouchInterfaceSave::Configurations |
| int32 UTouchInterfaceSave::SaveFileVersion |
| SaveGame FString UTouchInterfaceSave::SaveSlotName |
| SaveGame TMap<int32, FLayoutSaveData> UTouchInterfaceSave::Snapshots |
| SaveGame int32 UTouchInterfaceSave::UserIndex |