IMPACT EQUIPMENT #
You must add an Impact Equipment component to your character. It serves as your inventory. This class is relatively simple at the moment. You define which mesh and which socket the weapon should be attached to.
This class will be greatly improved in a future update.

Impact Equipment sends an On New Weapon Added event that you can use to update the anim blueprint, for example.

INTERACT WITH WEAPON #
To use a weapon, you must send a message via the Impact Weapon Interface. Use Start Use Weapon to fire the weapon and End Use Weapon to stop firing.

