The Event Condition class allows you to define conditions for the execution of a module. For example, you can condition the execution of a module based on the velocity of a projectile.
To create a new class based on Event Condition, you can do it quickly using the context menu. Choose Impact Designer > Event > Module Event Condition.
Class Function #
- Evaluate : You must override this function and return a boolean which indicates whether the module can execute the action. It’s up to you to define the conditions.
Pre-integrated Event Condition #
Velocity Based Condition #
Condition the execution of the module according to the velocity. If the velocity is lower than Min Velocity, then the module does not execute the action.
- Min Velocity : The minimum velocity of the projectile before impact.