#include <VirtualInputZone.h>
◆ UVirtualInputZone()
| UVirtualInputZone::UVirtualInputZone |
( |
| ) |
|
◆ GetVirtualControl()
| void UVirtualInputZone::GetVirtualControl |
( |
FVirtualControl & | VirtualControl | ) |
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|
overridevirtual |
◆ TakeWidget()
◆ bBlockMultitouchInput
◆ bJoystickMode
◆ BlueprintReadWrite
| UVirtualInputZone::BlueprintReadWrite |
◆ Category
| UVirtualInputZone::Category ="Virtual Input" |
If enabled, Touch Region act like joystick (send input continuously) You must add the Smooth modifier
The minimum value of the delta (offset between the position of the finger between each frame) to send an event (input). Leave at 0 to disable this feature
If enabled, input action is blocked if multitouch is detected. Virtual input event still receive multitouch input
◆ EditAnywhere
| UVirtualInputZone::EditAnywhere |
◆ meta
Initial value:=(ClampMin=0.0f, UIMin=0.0f))
float DeltaThreshold
The documentation for this class was generated from the following files:
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Public/VirtualInput/VirtualInputZone.h
- D:/MEGA/TouchProject/TouchProjectNext/Plugins/TouchInterfaceDesigner/Source/TouchInterface/Private/VirtualInput/VirtualInputZone.cpp