CREATE NEW PROJECTILE #
Like the previous weapon, you can quickly create a projectile using the context menu in the Content Browser. (Projectiles > Weapon Projectile or Weapon Projectile Trace).
Weapon Projectile #
For physically based projectile (Velocity, gravity, etc.). Use for realistic projectile trajectory.
Weapon Projectile Trace #
For line trace based projectile. Use for arcade projectile trajectory and one frame hit detection.


You can then set the parameters of the projectile. The most important thing to configure is the projectile’s ability to ricochet and/or pass through obstacles. If you don’t want to bother for the moment, you can leave the default values.
