This component is the basis of an inventory system regarding weapons. At the moment, you can attach a weapon and detach it. In future updates, this component will be greatly improved.
You can add this component to your character, you just have to specify the name of the socket that will be used to attach the weapon to the right hand.
If you are using the Impact Ranged Weapon class, then the attachment is automatic.
How to create? #
When you’re editing your character’s blueprint, simply add a new component called “Weapon Equipment.” It’s located in the “Weapon Designer” category. You can also add it in-game using the “Add Component” node.
How to configure? #
AUTO FIND MESH #
- Auto Find Component : If this feature is enabled, the mesh that will be used to attach weapons/items will be assigned automatically based on the component name.
- Component Name : Component name for automatic assignment.
- Right Hand Socket Name : Socket name for weapon attachment.
EVENT #
- On New Weapon Added : Triggered when a new weapon is added to inventory.
- On Weapon Removed : Triggered when a weapon in inventory is released.
