This class should only be used if your weapon’s mesh is static—that is, if it is not animated. If you need to animate the weapon’s meshes using anim sequences or an anim blueprint, you must use Weapon Melee Skeletal.
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This class should only be used if your weapon’s mesh is static—that is, if it is not animated. If you need to animate the weapon’s meshes using anim sequences or an anim blueprint, you must use Weapon Melee Skeletal.
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