Allows you to configure the plugin’s settings. You can configure the pooling system and a few optimization settings.
POOLING SYSTEM #
You can enable or disable the pooling system. Pooling system is useful for high frequency spawned projectile. Weapon Designer Subsystem get an object already created instead of creating new one. This may save memory (less instance), time, reduce hitch and keep framerate at high at possible.
More information about this system is available here.
POOL SIZE #
Allow you to set the size of the pool for each Weapon Projectile or Weapon Projectile Trace Subclass. Depending on how often a projectile is instantiated, you may need to increase or decrease this value. Keep the value as low as possible. The pool size can be set to a specific limit or allowed to grow dynamically. Try using a fixed size to maximize performance and minimize memory usage.
PREFILL POOL #
If enabled, the Weapon Designer Subsystem fill pool with any number you want of instance of projectile class at begin play. Be mindful of the number of projectile classes. A table is created for each class, which can significantly increase memory usage. You should set the Allowed Projectile Class.
OPTIMIZATIONS #
Set the maximum number of ricochets and penetrations a projectile can make. This setting should be used only for optimization purposes.
