To bind a function to a gesture, you need to add the Gesture Recognizer component. This component processes gestures and sends the events associated with the detected gestures.
In a class like the player controller or a pawn, add the Gesture Recognizer component, it’s located in the Touch Interface Designer category. You can also search for it using the search bar.
In the details panel, you can refine the gesture detection parameters. In the Events category, you’ll find all the supported gestures. This component supports a large number of gestures. For more details, see the Gesture Recognizer category.
Simply click on one of them, and the engine will create a custom event in the graph that will be triggered when the gesture is detected.


