Inherit from UMultitouchLogic
Related Classes
- UComponentLogic
- UMultitouchLogic
- UFreeTouchLogic
- UMultitouchLogic
- SLayoutComponent
SUMMARY #
Interprets user input as a gesture or as a floating joystick. For example, move the camera by sliding your finger. You can activate the floating joystick mode to have a similar behavior to the joystick logic, but without the position constraint. The joystick can be created anywhere in the zone. For the moment, the joystick has no visual representation.
WHEN TO USE IT? #
Free touch is primarily used for easy camera movement. The player doesn’t need a joystick, they can simply place their finger on the right half of the screen, for example, and move the camera quickly and precisely. This is very useful for third-person games.
