Related Classes
- UComponentLogic
- SLayoutComponent
SUMMARY #
Interprets inputs as a button.
Three possible states:
- Pressed : Sends an event on press (trigger or start)
- Moved : Sends an event on move (trigger) only if the type of input action is an axis.
- Released. Sends an event on release (completed).
WHEN TO USE IT? #
When you simply want an on/off button, for example, to trigger a weapon or an action. The ability to use an Axis1D or Axis2D input action allows you to add a value to the action trigger, for example, if you need to throw a basketball with a certain force.
